Old School Game Blog

Exploring the rich past of gaming

Tag Archives: Atari 2600

Atari: Pole Position Commercial

Hi everyone,

A few days ago, I discussed the Atari 2600 with a fellow blogger who runs a blog called Retro Game Team. We ended up having a look at an old commercial for Pole Position, which is a game that was released for the Atari 2600 in the beginning of the 1980′s.

This commercial is epic. It has it all! I love the quote “It’ll leave skid marks on your soul…”. :D You’ve got to watch it to believe it, so I’ve embedded it below for your pleasure. Enjoy the show guys! Dig the catchy music!

Did you like it? :)

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Website: Speed Demos Archive

Speed Demos Archive (screenshot by Old School Game Blog)

Speed Demos Archive (screenshot by Old School Game Blog)

Hi everyone,

While browsing the Internet I stumbled upon a website called Speed Demos Archive. This site contains almost 800 video game speedruns! It’s fun to watch how fast people can complete a game, for example a massive one like Morrowind:

The Speed Demos Archive was founded back in April 1998 (fourteen years ago!) by Nolan “Radix” Pflug. The website was the result of a merger between two Quake-orientated sites and later on expanded with “Radix” Metroid Prime 100% 1:37 run in 2003. It became open too all game varieties in March 2004. At this point another person teamed up. This was Nathan Jahnke, who provided the archive with capturing services. He encoded all runs that was submitted on DVD, which amounted to approximately half of the site’s content. The archive continued to grow and more people joined and left the team during the years:

  • Mike Uyama (responsible for the contact and verification process)
  • Alastair “DJGrenola” Campbell (updates and site maintenance)
  • Dex (Quake encodes)
  • Kevin “Enhasa” Juang (Quake encodes)
  • Chip “Breakdown” Vogel (primary updater)
  • Michael “Flip” Dix (updating). Flip (contact and verification)
  • Daniel “moooh” Wikell (game pages)
  • John “VorpalEdge” De Sousa (help update)

The archive is still up and running today and more videos are added regularly.

The list of speedruns is extensive and covers all kinds of platforms. Examples are the Atari 2600, Dreamcast, NES, Neo Geo, Playstation and the PC. Whether you are into RPG’s, shoot’em up’s or racing games, I’m sure you’ll find some videos to enjoy.

You’ll find the complete list of speedruns by clicking here.

One guy managed to beat Super Mario World in about 10 minutes. I didn’t even know that was possible! How about the legendary Fallout RPG from Interplay? Completed in 6 minutes and 54 seconds.. these guys sure got some serious gaming skills.

I’ve embedded another example for you to watch. It is a speedrun of Super Mario Bros 2 by Andrew Gardikis. He managed to finish the game in 9 minutes and 15 seconds. :D Have fun!

I’ll definitely check out the Speed Demos Archive further in the future. It’s great fun watching the videos and also educational (one can pick up quite a few tips and tricks!). If you’re into games, I highly recommend that you pay the site a visit.

Atari: The Shutdown of Atari2600.org

Hi everyone,

Some of you might be aware of the recent happenings concerning Atari and the shutdown of the popular website called Atari2600.org. If not, then please have a look at the statement from the author of Atari2600.org:

Following a ‘request’ from Atari Legal’s lawyer to hand them this domain, and to show my good faith and intentions with regard to their trademark and claims thereof… I have removed all content of this site.

I’m a bit of a retro-gaming nut. Over the 11 years I’ve ‘owned’ this domain, the site was used as a personal/hobbyist site for my interest in ’2600 homebrew programming. It’s variously been used to promote my ’2600 game Qb (2001-2003), my extensive tutorials on ’2600 programming, as a domain for the ’2600 programmers’ [stella] mailing list (2004-2010) and more recently linking to some of my videos and demos for the platform. The ’2600 platform has been near and dear to my heart for a long time.

:(

This is bad news for sure. It turns out that Atari is on a witch-hunt against people making use of the Atari name, logo and other content on the Internet. They are actually going after their fan base! A bad move in my opinion.

I’d like to point you to an article written by James Matson that summarize my feelings on the subject. It’s called “Have you slapped your fan base today?” and was published on the website of Atomic – Maximum Power Computing.

There is also a post on Retro Otaku that takes the situation up for discussion, which is well worth reading. Like him, I’d like to add my voice to the chorus as well! It’s important that people are informed about the current events and what might be in store for the future.

I’d like to end this post with a quote from James Matson’s article that I feel is spot-on:

From a purely legal standpoint, it would seem reasonable for Atari to protect its brand, but waving a rusty fork at the fiercely devoted retro community is going to net the exact opposite effect.  Alienating the people who expend their time and whacky effort to renewing and regenerating the Atari legacy could be the final nail in the branding coffin of a company that seems intent on finding new ways to crap on its own legacy.

I agree.

Multiple Classic Computer: Now Supporting Three Platforms

The MCC - Nice colours

The MCC in all its glory

Are you interested in playing old games on new hardware? Isn’t emulation enough for your retro needs? Then do not despair. The Multiple Classic Computer (MCC) from Arcade Retro Gaming is here to save the day.

The MCC makes it possible for you to enjoy three great platforms with one computer. We are talking about the legendary Commodore 64, the fantastic Amiga 500 and last, but not least, the Atari 2600. There are thousands upon thousands upon thousands of games available for these three computers.. Now you can play them all from just one machine!

The Atari 2600

The MCC let's you play this machine on new hardware!

First of all, let’s have a look at what the MCC really is. How did they accomplish making three computers in one? We can read the following on the official homepage:

The Multiple Classic Computer is based on a Field Programmable Gate Array (FPGA) core. This FPGA hosts all main digital functionality of the MCC. It is has the possibility to be reconfigured with different implementations of Classic Computers and other applications without having to modify the hardware design itself. The integrated non-volatile and volatile memory stores the program and application data. Several external interfaces allow the connection of devices needed for the classic computer and retro gaming experience.

Sounds good to me. This means that you can add new platforms with a future updates for example. Maybe the Atari ST will get a revival through the MCC? I’d like to see that. Anyway, let’s continue with the technical details of the MCC. Here’s a list over the most important aspects of its hardware:

  • Reconfigurable hardware core includes the main CPU, graphic engine, sound engine and interfaces
  • Integrated SDR Memory 16 MBytes
  • Integrated non-volatile memory (2Mbyte) for different classic computer platform realization, programs and games enable up to 150 in a closed system
  • Support of external keyboard and mouse (PS-2), 2 DB-9 joystick connectors
  • S-Video output or VGA output
  • Stereo Audio Output
  • Micro SD-card interface for external programs (Ed: Excellent!)
  • Mini USB Battery or external power supply support
  • Dimensions: 140 x 130 x 40 mm

Isn’t that something? Easy connectivity (plug it into your computer screen or your TV), use your old joysticks (yes, the TAC-2 of course!) and load your games from a Micro SD-card! Can’t be more plug and play than that.

The MCC Menu

Select your Commodore 64 game from this menu. Look, there's Chuck Rock and Arkanoid!

Have you heard about C64 Forever by the way? This is an emulation package from Cloanto. Cloanto is the company behind the Amiga Forever package, which many of you might have heard of. The good news is that the MCC comes bundled with the C64 Forever software. This means that you’ll have instant access to hundreds of games and demos for the C64. More games for all three platforms are of course available for download on various sites on the Internet.

If you’re interested in learning more about the MCC, please head over to their homepage by clicking here. There you’ll find all the information you need.

The MCC is available for purchase right now and it is not expensive at all. I’m actually a bit surprised about that, as I’ve seen other projects with much higher prices. How about 149.99$ for the complete package? That is NOT bad for this kind of hardware.

So, are you interested in purchasing this machine? What are you thoughts about the MCC? Maybe you’ve bought one? I hope to hear from you, so please feel free to leave a comment below. Thank you in advance. :)

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