Demo Review: The Sunrise by Anadune (Amiga) (1996)

Nice picture by Kazik/Anadune from the demo "The Sunrise"
Nice picture by Kazik/Anadune from the demo "The Sunrise"

Review of The Sunrise by Anadune for the Amiga 1200/4000

Introduction

Today we’re going to have a look at a demo called The Sunrise. It was made by a Polish group called Anadune back in 1996 and released at the Polish Summer Party in Poznan the same year. The demo took the second place in the Amiga competition, only beaten by Utmost Vacancy from Scum.

As a side-note, the Polish Summer Party in 1996 was the first multi-platform party to be arranged in Poland. The organizers, Flying Cows Inc., could report that over 200 people took part in the event.

Anadune is a well-known group on the Scene. They’ve been active since 1994 and have released many demos, intros and slide shows. Originally an Amiga group, they converted to the PC after 1999. Their latest demo is called Crush and was released at the Breakpoint party in Germany in 2009. Famous members includes people like Mr. Acryl (programmer), Lazur (graphician), Kazik (graphician), Revisq (musician), Action (swapper), QBA (swapper) and Norman (swapper).

Requirements

To run The Sunrise, you’ll need an AGA machine (Amiga 1200/4000), some Fast-RAM and a hard drive.

The Sunrise

The first part of the demo is very atmospheric. It starts off with a poem by an author named Ilya Kabakov and then moves on to some impressing animations. These sequences show a man walking towards a castle, entering the gate and then arriving at his destination, which is the tree of Anadune (I instantly thought of the White Tree of Gondor when I saw it.. it’s very nicely drawn).

The first part of the intro. This is a screenshot of a man walking towards a castle (screenshot by Old School Game Blog).
The first part of the intro. This is a screenshot of a man walking towards a castle (screenshot by Old School Game Blog).
Another screenshot from the intro. Here you can see the tree I was writing about above (screenshot by Old School Game Blog).
Another screenshot from the intro. Here you can see the tree I was writing about above (screenshot by Old School Game Blog).

The main part of the demo does not follow-up on the storyline of the intro. Instead you are served a wide range of effects and pictures. I enjoyed several of the routines, especially one with an eye and two bouncing balls. I’ve included a screenshot of it below for you to see:

One eye, two balls (screenshot by Old School Game Blog)
One eye, two balls (screenshot by Old School Game Blog)

Looks cool, doesn’t it? There are also some texture-mapped plasma effects (is that the correct way to describe these effects?) that looks brilliant. Here’s an example:

An effect from the demo (screenshot by Old School Game Blog)
An effect from the demo (screenshot by Old School Game Blog)

I must not forget to mention the pictures in this demo, as they are very, very good. I’m sure you’ve noticed the “Amiga Rulez” picture at the top of this review, but here’s a couple of others that should show you what I mean:

Awesome.. (screenshot by Old School Game Blog)
Awesome.. (screenshot by Old School Game Blog)
Pixled by Kazik (screenshot by Old School Game Blog)
Pixled by Kazik (screenshot by Old School Game Blog)

The graphicians have done a tremendous job in this production, no doubt about that. This includes the textures used for the effects, the backgrounds, the animations and so forth. Everything is detailed and well made.

The end of the demo features a scroller with a cover of a song by Enya playing in the background.

We’ve now had a look at the graphical aspects of the demo, but what about the music? Personally I think the main theme is all right and that it goes well with what is on-screen. It’s not a song that will stick to your brain though, but decent enough.

Verdict

I enjoyed watching The Sunrise and found the demo quite entertaining. The effects are OK, but not the most advanced seen in 1996, especially if compared to Tint from The Black Lotus and The Gate from Artwork. The big wow-factor in this production is definitely the graphics. The pictures, textures and animations are truly impressive and nice to look at. I can guarantee that I’ll watch this demo again due to this, since it was awesome stuff. ๐Ÿ™‚ The music was not gobsmacking, but worked well enough with what was shown on the screen.

All in all, The Sunrise is a good demo. It’s entertaining to watch and it has a certain “I’ll watch it again”-factor. Old School Game Blog gives Anadune and The Sunrise a thumbs up!

Downloads

The Sunrise by Anadune at ftp.amigascne.org

Cool logo (screenshot by Old School Game Blog)
Cool logo (screenshot by Old School Game Blog)

Thanks for reading folks and please leave a comment below of what you think of the demo. Thanks in advance. ๐Ÿ™‚ Hope to hear from you!

12 comments

  1. It is unpacking now on my A1200. Good thing I just installed the extra 4MB of memory. ๐Ÿ™‚
    I agree with you that it has a I will watch it again factor. Great write up.

    Like

    • Hi mate,

      Thanks for commenting and the nice words concerning the review. ๐Ÿ™‚

      Good to hear that your Amiga 1200 is busy unpacking the .LHA archive. ๐Ÿ™‚ What kind of card do you have in your Amiga 1200 by the way? Is it a 4MB Fast-RAM board?

      I just installed Copper-Demon on my Workbench 3.1 setup.. it’s fun running an eight colour Workbench with hundreds of colours in the background. ๐Ÿ˜‰

      Like

    • Hi State Gry,

      Many thanks for visiting my blog and for commenting. ๐Ÿ™‚ It’s been a long time since I last saw Yon, but will have a look at it again. I remember it having quite a lot of interesting graphics.

      Like

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