A Review of The Rise of the Robots for the Amiga CD32
Beat’em up was one of the most popular game genres of the 1990’s. People couldn’t get enough of games like Street Fighter, Mortal Kombat, Final Fight and Double Dragon. Needless to say, the excitement reached a fever pitch when Time Warner Interactive announced the coming release of the Rise of the Robots (from now on known as ROTT) for the Amiga. Seldom has a game seen as much hype as ROTT did back then. The magazines were full of pictures, interviews and speculations about it and people couldn’t wait until it hit the shelves.
Did ROTT deliver? Was it worth all the fuzz? Is it a game that is fun to play even today?
Let’s have a look at what this old-school beat’em up has to offer.
The first thing which you’ll notice about the Amiga CD32 version is the amazing introduction to the game. It is in 3D and looks stunning. It is clear that the developers have spent a lot of resources and time on making the game look as good as possible. Well done. Before each battle there’s also an animation of a robot and a briefing of the mission at hand. The briefings aren’t exactly interesting, but does provide some information about the enemy you are about to engage. Then the screen fades and you suddenly find yourself in a desperate battle against a dangerous robotic foe.
Or do you…..?
Well, to be honest, the “action” is not fast paced. It is far from exciting. Actually it is a bit dull. There’s no music to pump up the adrenaline either, only the monotone background noise of some conveyor belts going round and round. In games like Street Fighter and Mortal Kombat, the music fits perfectly and creates a fitting atmosphere. Nothing of this sort in ROTT I’m afraid.
Defeating the enemy is far too easy and it is clear that the AI is quite bad. You can easily kick the ass (the rear part of the robots) of your opponents in a short amount of time. Throw in some punches, do a flying kick and you are there, victorious. It is also worth mentioning that there aren’t many moves you can perform with your fighter. This makes the game easy to learn and master, but not challenging. You don’t get any sense of accomplishment after defeating your foe.
I don’t enjoy slugging of games and nothing would please me more than to say that ROTT is a fun game to play. Then again, I’ll have to be honest you guys. ROTT has no feeling of involvement. Sometimes it just feels like the game is about showing of the graphical capabilities of the creators engine.
To sum it all up, I won’t recommend Rise of the Robots. If you’re looking for an entertaining and old-school beat’em up on the CD32, have a go at Shadow Fighter (perhaps not the most famous title around, but very good!) or Super Street Fighter 2 instead. If you still insist to give it a chance, do it for the graphics. They are nicely done and quite impressive. But I can assure you.. you won’t come back for more.
You were a lot kinder than Amiga Power were back in the day!.
The link didn’t work, but I managed to find the review in question. 🙂 You’re right, the game was totally slaughtered! It received a rating of only 5 (!) percent! Can’t believe CU Amiga gave it 81%..
Ah, sorry about that. Try this link instead.
Thanks, TGIGreeny! That link worked perfectly. I just have to quote something from Amiga Power’s review of ROTT:
– “Even if you don’t believe in Father Christmas, it might be worth writing to him to make sure he doesn’t bring you a copy of this.”
That’s a good one. 🙂 Thanks again.
I had Rise of the Robots on my A1200, and I really did enjoy it as a kid. I’m not sure if I would enjoy it now because from what I remember, it was quite monotonous and just as you said, you don’t feel as if you have total control over what you are doing, resulting in the lack of involvement!
Shadow fighter, now that was a truly marvellous game! The worst thing about that game was that it was spread onto 4 floppy disks and playing each fight would make you change the floppy disk about 5 times (luckily I have a second floppy disk drive 🙂 ). But playability was outstanding!
You make me sad as my A1200 is about 300 miles away from me at the moment!
Thanks for the comment, Welshboon! 🙂 I agree with you about Shadow Fighter. Great beat’em up. Lot’s of characters to pick from, good overall speedy gameplay and nice graphics. If you hook up your 1200 again, be sure to get WHD-Load. Then you can run the game from hard drive. 😀 I don’t remember if it was HD-installable, but WHD-Load fixes it anyway.
If you miss your 1200, there’s always the WinUAE (http://www.winuae.net/) emulator, but it is of course not like the real thing. 😉
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[…] in April last year I wrote a review of the Amiga CD32 version of Rise of the Robots. While browsing YouTube, I found a video review of the SEGA Genesis (MegaDrive) edition of the game […]
[…] might receive a bit too high rating due to hype etc. As an example, Rise of the Robots (more like Fall of the Robots) received a whopping 91% in Amiga Joker and a score of 81% in CU Amiga, while Amiga Power gave it […]