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RETREAM, known for games such as Blastaway and Huenison, has released an update to BOH, a dungeon crawler for AmigaOS 4 (and other platforms). In this game, you need to solve puzzles, collect items, open passages, avoid traps, kill the Evil Masters and the minions they generate, and ultimately come out of the mazes in one piece.
The update contains the following changes:
* Re-added joypad thumbsticks support, as at times Windows treats D-pads as thumbsticks.
* Added internal graphics screenshot function (assigned to [F1]; the visible graphics are now captured with [F2] and themes are cycled with [F3]).
* Reworked assignments of the kind *p++ = … *p … (as they are miscompiled by some versions of GCC).
* Worked on (registration for) records submission to the online standings: fixed server- side issues and added SITE.PORT configuration option for future use; improved information/instructions for the registration procedure; disabled registration procedure when SDL_net is not initialized.
* Optimized static strings definitions.
* Simplified data files access code.
* Moved configuration and missions directory to the programs.
* Replaced version string with an AmigaOS-style one.
* Updated/improved user’s manual, developer’s manual, and soundtrack booklet.
* Made various other minor changes.
* Made installers preserve the submission status of records, so that those that had already been submitted will not be submitted again after a re-installation/update.
* Added to Windows installers code to clean up leftovers.
* Added portable version for Windows.
* Dropped support for Linux and MacOS (maintaining those versions can no longer be afforded; moreover, MacOS dropped 32-bit applications support a long time ago; anyway, the Windows version of BOH, since the very beginning, has always been working perfectly under Wine, and now it is even easier to run BOH thanks to the portable version).
You can download the game from the official website of BOH:
RETREAM also updated Blastaway, Huenison, and KOG not long ago. 🙂
Thanks for reading, and see you in another post here on the Gaming on AmigaOS 4.x blog!