Gaming on AmigaOS 4.1: Gorky 17 – Installation and Gameplay

(photo by Old School Game Blog)

Hi guys,

Today I installed Gorky 17 on my AmigaOne! 🙂 I have actually never played the game before, so this was the first time. First impressions were very good, so looking forward to play it a bit more in the near future.

Gorky 17

Gorky 17 was ported by Hyperion Entertainment to AmigaOS 4 a while back. The game can be purchased through various Amiga dealers or can be bought and downloaded directly on the website of Hyperion. There is also a demo version available if you’d like to check it out before buying.

The game can be described as a combination of strategy and RPG (turn-based strategy in combat). You are in control of a squad of NATO soldiers who is on a mission to reveal a mystery. A mystery behind the appearance of hybrid creatures in a small Polish city called Lubin.

Requirements

So what do you need to run it? An Amiga with 500 MHz or better CPU, 256 MB RAM, graphics card (Warp3D compatibility recommended), 700 MB HDD space, AmigaOS 4.1 Final Edition.

Installation

Getting Gorky 17 installed was a piece of cake. I inserted the CD into the tray and ran the installation. It was just a matter of selecting the location I wanted the game on the HDD, as well as choosing a language.

(photos by Old School Game Blog)
After a short while the game was installed and ready to go!
It is worth mentioning that it comes with a manual in .PDF format as well. Here you’ll find everything you’ll need to know about the background of the game.
Before you start playing, you can adjust some settings. You can run the game in fullscreen or in a window on your AmigaOS 4 desktop. You can also choose Software Renderer or not. I have not experienced with the different options yet.
When you launch the game, it starts with a cool intro. I made a quick video of it, but due to my eye-sight it is slightly tilted. Should have had glasses on, hehe. 😉
Once you’ve reach the menu-screen, you can adjust some options and start playing!

Another intro will play and then the adventure starts for real…

Here is a few pics of the start of Gorky 17:

Impressions

As mentioned at the beginning, this game looks very promising. I have played similar games in the past with turn-based strategy when it comes to combat. Always loved that with the first two Fallout games for example. You move around real-time, but when fighting starts, you enter turn-based mode. Sometimes it is nice when things aren’t so hectic on the screen like in various first person shooters. I must say that the graphics looks nice as well and the audio is excellent (creates a dark atmosphere fitting the games concept),

So, how does it run on an AmigaOne XE? Smooth, very smooth. Perfect I’d say. 😉 I don’t know about other configs, but I’m sure it’ll be just as a nice on a SAM Flex as well.

Now I’m looking forward to get back into the game again. 🙂 Hope you enjoyed the quick review of Gorky 17 and see you in another post here on Old School Game Blog soon!

Leave a comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.